Experience
Autonomy Bias
We have a deep-seated need to control our situations
88 students were told about an exercise training camp and split into 2 groups: either having a choice about the four fitness programs on offer or having one randomly assigned. They were then asked to rate their anticipated satisfaction of the program out of 9.
Those given some autonomy reported higher levels of anticipated satisfaction than those who weren’t.
Choice = autonomy = certainty.
For instance, giving people a choice to still use the old version of your software platform for a given timeframe will reduce anxiety and uncertainty.
Product type matters.
People desire autonomy for pleasure purchases (i.e. vacations) more than for practical ones (i.e. business trips).
Place more focus on the former in order to maximise feelings of control and consumer satisfaction (Botti & McGill, 2011).
Change behavior with the ‘4As’.
Feeling that any change originated from within is vital.
Ask about the behavior, advise them impartially of the facts and of better routes, but that they must make their own choice.
If keen to change, assist them to make a commitment to do so by a given date, and arrange a follow-up to support this behavior change.
Experience
Peak-End Rule
We remember an experience by its peaks and how it ended
682 colonoscopy patients were split into two groups, with one undergoing a longer procedure but with a period of less discomfort added on at the end.
After, patients were asked to recall the total pain felt. The peak-end group reported 10% less pain and a 10% increase in attending a follow-up procedure.
How do you want to be remembered in customers’ eyes?
How do you want to leave them feeling? What little touches can you add to your product or service to leave customers feeling amazing and want to share with their network?
Create a Customer Journey Map
Identify positive experiential opportunities to exploit and painful weaknesses to remedy.
Some pains may be small or cheap to fix, yet play a big part in a person’s memory.
Negative experiences are a hidden opportunity...
...to re-establish a positive peak and / or end. Things will go wrong, whoever’s at fault, so allow flexibility and an authentic humanity to surface, not just to save the relationship but to allow the brand to shine.
Handle a problem well enough and that’s what customers will remember, not the problem itself.
Conversion
If-Then Plans
If in this scenario, we then plan to do that, we'll more likely reach our goals
Over 27,000 Israelis were mailed a self-administering Colorectal Cancer test kit. The kit either included an “if–then” leaflet with instructions of when, where, and how to perform the test or a standard leaflet with no such planning instructions (control group). They were then asked 2 and 6 months later whether they took the test.
71.4% of the If-then plan recipients took the test compared to 67.9% of the control group meaning If-Then plans resulted in 6.6% more of participants taking the test.
Whether designing for yourself or for others, here's how to make an easy, effective If-Then Plan:
First, define the goal.
If for you, it might be to exercise more. If for others, it might be to reduce an organisation's water waste. What existing behaviour are you looking to reduce or reinforce? Alternatively, what new, aspirational behaviour might you be looking to foster?
Identify your "If" context
This will become the future cue or environment that we'll recognise. It'll provide a clear, detectable moment to do something, even if you're busy or tired. Pick scenarios that are encountered often (E.g. on a daily basis, like an office lobby) to boost effectiveness.
E.g. "If/when I'm waiting for the elevator…"
Choose a behavioural "then" response
This is the specific behaviour that will get you closer to the goal you defined. The easier it is to recall and do, the more it will be done. For instance, what small, relevant and easy-to-recall behaviour can I do IF I'm waiting for the elevator?
E.g. "I will take the stairs"
Planning these steps out in advance and defining exactly how one should respond in the situation creates a strong, repeatable link between seeing and doing.
E.g. "If I have to wait for the elevator, then I will take the stairs"
Note: If designing for others, to ensure it'll be easy and fits within the context you're designing for, consider roleplaying it out before you roll it out. Role before you roll, if you will.
Inform, do not instruct.
A vivid, relatable and subtly persuasive image or message will be more effective to change consumer behaviour, whereas instructing them could be met with reactance. Remove this threat to personal freedom by giving consumers more autonomy when they make decisions.
Ideally, If-Thens should be defined at least in part by the person themselves. However, there are creative workarounds; companies could set and share strategic goals, with employees writing their own If-Then Plans to help achieve such goals.